So the question is … why is the background color different ? The top-left is blender, the top right is sketchup and the bottom is jmonkeyengine. My problem is : when i work with semi-transparent textures, they appears opaque. To prevent the “bleed through” that can happen when an edge is close behind a face compared to the distance to the camera.Ok, i am working on sketchup and i use blender as a “format converter” and to add some smooth shading.To cause separate objects to appear to be one by hiding the edge that separates them.In this case, immediately unhide it on completing the edit. To temporarily be able to “see past” something that is in the way of what you want to edit.Most experts recommend to use layers in preference to hide, reserving hide for limited situations such as: In addition, just as with non-visible layers, hide doesn’t prevent edges and faces from interacting, which can cause strange effects. Furthermore, “all” works only within the current edit context (model, open group, or open component) so you can leave a lot still hidden when you thought you unhid everything. So, the only degrees of “unhide” are selected, last, and all. Using the hidden flag is a mixed bag, mainly because SketchUp doesn’t keep a record of successive hide actions, it only remembers the last one. Most of it is nested inside groups or components. You do have a fair amount of hidden geometry in your model. I seem to sometimes run into hidden geometry as well, when I move certain things around the screen So, to avoid problems the advice of all SketchUp experts is to draw all edges and faces with layer0 active and to leave them there until/unless you are yourself expert and really understand the consequences! But if you ever get contents of a group using more than one layer, you can get the same issues as described in the first item above plus strange cases in which not all contents of a group become visible when you turn the group’s layer visible. That’s not usually necessary because when the group’s layer is non-visible, all of the group’s contents will be non-visible regardless of what layer they use. Second, you have edges and faces inside a group/component referencing the group’s layer instead of Layer0. Put edges and faces into groups or components to protect them against interaction with ones from a different object. This situation won’t cause issues provided the edges and faces are always located in different places in the model (so they can’t stick or intersect anyway), but will cause unexpected results when they overlap. That is a risky practice because SketchUp layers do not prevent edges and faces from sticking to each other or intersecting each other, even if all but one layer is non-visible. For example, scenes Start Here, 1, 2, and 4 all use the style named “Style” and scenes 9,10,11, and 12 all use the style named “Style 8”.įirst, you have many ungrouped edges and faces that are referencing other than Layer0. You can see this if you open the styles window and watch how the selection changes when you change from scene to scene. Your problem is that you have more than one scene using the same style, so they share the watermark. There is always a style associated with a scene.
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