![]() ![]() I've spent very little of this time actually adding new content or mechanics which tends to be the really fun and inspiring part. For the bulk of the past 9-10 months of development the entire focus has been on trying out new systems, new maps, and generally trying to achieve a state of balance that I think in retrospect RFIII was lacking even in its final version. I'm pretty burnt out at this point and mostly just looking forward to finishing this phase of the project but I'm also really excited about starting EA and getting to the actual meat of the development. What we've got here is a reasonably stable, reasonably balanced foundation that I hope will be really easy to build on in the years to come. Obviously there's an absolute mountain of work to do (3 years of EA in fact!) but if the goal of the Web-Release was to create a prototype and proof of concept of some of the new ideas I've been working on then I think its succeeded quite well in this regard. With all that being said, I'm actually feeling pretty good about the Friday release. Along the same lines I'd like to get another generator (or two) completed for The-Upper-Dungeon since this zone gets the most play time and so is the most in danger of becoming repetative. The only really major thing still on my list is to add a bunch of new Yendor levels since we're really lacking in this area and I don't want the Web-Game to suffer from a really repetitive end game. Otherwise I've still got a pretty big list of bugs-and-crashes to deal with though most of the major game breaking ones are now fixed. I'll be making a pair of posts in the Discord Suggestions board to get some last minute suggestions for: 'missing stuff' and 'minor balancing' so any feedback there is greatly appreciated. There will likely be a few more mini updates over the course of the next week as I try to get as much of the game polished up as possible. I'll need to contact Armor Games to see about getting the game posted on that site as well. ![]() The plan is to launch to Kongregate and Newgrounds on Friday the 24th. Another update focused on tying up loose ends and generally just trying to get everything neat and tidy for the Web-Release. ![]()
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